Wednesday, July 31, 2019

Aspect Oriented Software Development

The implementation of software applications using GOAD techniques results in a better implementation structure which has an impact on many important software qualities such as enhanced risibility and reduced complexity. In turn, these software qualities lead to an improved software development lifestyle and, hence, to better software. This report introduces to management and software development staff to the concepts of aspect- orientation software development.It presents why aspect-orientation is needed in modern software development and what its contributions are to the improvement of software design and implementation structure. The report also highlight AAA technology details though without probing much in particular, as it present the various concepts of GOAD. After reading this introduction, the reader will understand what GOAD is about, know its key concepts and terminology engaged to elaborate 2. Introduction As software systems becomes more complex developers use new technol ogies to help manage development. The development of large and complex software applications is a challenging task. Apart from the enormous complexity of the software's desired functionality, software engineers are also faced with many other acquirement that are specific to the software development lifestyle. Requirements such as risibility, robustness, performance, believability, etc. Re requirements about the design and the implementation of the software itself, rather than about its functionality. Nevertheless, these non-functional requirements cannot be neglected because they contribute to the overall software quality, which is eventually perceived by the users of the software application. For example, a better believability will ensure that future maintenance tasks to the implementation can be carried out relatively easily and consequently also with fewer errors.Building software applications that adhere to all these functional and non-functional requirements is an ever more co mplex activity that requires appropriate programming languages and development paradigms to adequately address all these requirements throughout the entire software development lifestyle. To cope with this ever-growing complexity of software development, computer science has experienced a continuous evolution of development paradigms and programming languages. In the early days, software was directly implemented in machine-level assembly languages, leading to highly omelet implementations for even simple software applications.The introduction of the procedural and functional programming paradigms provided software engineers with abstraction mechanisms to improve the design and implementation structure of the software and reduce its overall complexity. An essential element of these paradigms is the ability to structure the software in separate but cooperating modules (e. G. Procedures, functions, etc. ). The intention is that each of these modules represents or implements a well-iden tified subpart of the software, which renders the individual modules better reusable and evolvable.Modern software development often takes place in the object-oriented programming paradigm that allows to further enhance the software's design and implementation structure through appropriate object-oriented modeling techniques and language features such as inheritance, delegation, encapsulation and polymorphism. Aspect-oriented programming languages and the entire aspect-orientation paradigm are a next step in this ever continuing evolution of programming languages and development paradigms to enhance software development and hence, improve overall software quality 3. 0Fundamental ideas underlying aspects and aspect-oriented software development The notion behind aspects is to deal with the issue of tangling and scattering. According to Ian Somerville (2009), tangling occurs when a module in a system includes code that implements different system requirements and scattering occurs whe n implementation of a single concern (logical requirement or set of requirements) is scattered across several components in a program. 3. 1 What an Aspect is. Aspect is an abstraction which implements a concern. Aspects are completely specification of where it should be executed.Unlike other abstractions like methods, you cannot tell by examining methods where it will be called from because there is clear separation between the definition and of the abstraction and its use. With Aspects, includes a statement that defines where the aspect will be woven into the program. This statement is known as a pinpoint. Below is an example of a pinpoint (Ian Somerville, 2006) before: call (public void update* (.. )) This implies that before the execution of many method whose starts with update, followed by any other sequence of characters, the code in the aspect after the induct definition should be executed.The wildcat (*) matches any string characters that are allowed in the identifiers. The c ode to be executed is known as the advice and is implementation of the cross-cutting concern. In an example below of an aspect authentication (let's say for every change of attributes in a payroll system requires authentication), the advice gets a password from person requesting the change and checks that it matches the password of currently logged -in user. If not user is logged out and update does not proceed. Aspect authentication before: call (public void update* (.. // this is a pinpoint { // this is the advice that should be executed when woven into // the executing system into tries = O; string swearword = Password. Get ( tries ) ; while (tries Pinpoint: defines specific program events with which advice should be associated (I. E. , woven into a program at appropriate Join points) Events may be method calls/ returns, accessing data, exceptions, etc. Weaving: incorporation of advice code into the program (via source code preprocessing, link-time weaving, or execution time weav ing) 4. 0 Why Separation of Concerns a good guiding principle for Software Development Separation of concerns is a key principle of software design and implementation. Concerns reflect the system requirements and the priorities of the system stakeholders.Some examples of concerns are performance, security, specific categorized in several types. Functional concerns, quality of service concerns, Policy concerns, System concerns and Organizational concerns. Functional: related to specific functionality to be included in a system. Quality of service: related to the nonfunctional behavior of a system (e. G. , performance, reliability, availability). System: related to attributes of the system as a whole (e. G. , maintainability, configurability). Organizational: related to organizational goals and priorities (e. G. , staying within budget, using existing software assets).In other areas concerns has been categorized according to different areas of interest or properties I. E. High level i mplies security and quality of service, Caching and buffering are Low level while Functional includes features, business rules and Non Functional (systematic) implies synchronization, transaction management. By reflecting the separation of concerns in a program, there is clear traceability from requirements to implementation. The principle of separation of concerns states that software should be organized so that each program element does one thing and one thing only.In this case it means each aerogram element should therefore be understandable without reference to other elements. Program abstractions (subroutines, procedures, objects, etc) support the separation of concerns. Core concerns relate to a system's primary purpose and are normally localized within separate procedures, objects, etc. And other concerns tend to scatter and cross multiple elements. These cross-cutting concerns are managed by aspect since they cannot be localized resulting in problems when changes are require d due to tangling and scattering.Separation of concerns provides modular dependency between aspects and components. For instance we would like to maintain a system that manages payroll and personnel functions in our organization, and there is a new requirement to create a log of all changes to an employee's data by management. It would mean that changes will include in payroll, number of deduction, raises, employee's personal data and sass of many other information associated with employee. This implies that there are several codes that will require changes.This process could be tedious and you might end up forgetting changing other codes as well even not understanding each and every code. With aspects you old deal with a particular element only. In this case there won't be redundancy of multiple codes doing the same thing. An update function could be implemented that would be called whenever you would want to implement a particular method. 5. 0 Aspect-oriented Approach 5. 1 Require ment Engineering In requirements engineering there is need to identify requirements for the core system and the requirements for the system extensions.Viewpoints are a way to separate the concerns of different stakeholders that are core and secondary concerns. Each viewpoint represents the requirements of related groups of stakeholder. The requirements are organized according to stakeholder viewpoint then they are analyses to discover related requirements that appear in all or most viewpoints. These represent the core functionality of the system. There could be other viewpoint requirements that are specific to that viewpoint these then can be implemented as extensions to the core functionality.These requirements (secondary functional requirements) often reflect the needs of that viewpoint and may not share there are non-functional requirements that are cross-cutting concerns. These generate requirements of to some or all viewpoint for instance requirements for security, performance and cost. 5. 2 Software Design Aspect Oriented Design is the process of designing a system that makes use of aspects to implement the cross-cutting concerns and extensions that are identified during the requirements engineering process.ADD focuses on the explicit representation of cross-cutting concerns using adequate design languages. ADD languages consist of some way to specify aspects, how aspects are to be composed and a set of well-defined composition semantics to describe the details of how aspects are to be integrated. (Chitchat, Awls Rashes, Pete Sawyer, Alexandra Garcia, Monica Pinto Larson, Jotter Beaker, Bedim Ticonderoga, Skibobs Clarke, Andrew Jackson, 2005) Like in object orientation, several aspect-oriented extensions to ML design language to represent aspect-oriented concepts at the design level.One of these ML extensions is ATOM. ADD in ML requires a means of modeling aspects using ML stereotypes. Is an approach of specifying the Join points where the aspect advice is to be composed with the core system. The high-level statement of requirements provides a basis for identifying some system extensions that may be implemented as aspects. Developing these in more details to identify further extensions and understanding the functionality required is to identify a set of use cases associated with each viewpoint. Each use case represents an aspect.Extension use cases naturally fit the core and extensions architectural model of system. Jacobsen and Eng (2004)) 5. 2. 1 Aspect-oriented Design Process Below is fugue 1 that illustrate the design activities of generic aspect-oriented design process Core system design is where you design the system architecture to support the core functionality of the system. Aspect identification and design Starting with the extensions identified in the system requirements, you should analyses these to see if they are aspects in themselves or if they should be broken down into several aspects.Composition design At this sta ge, you analyses the core system and aspect designs to discover where the aspects should be composed with the core system. Essentially, you are identifying the Joint points in a program at which aspects will be woven Conflict analysis and resolution Conflicts occur when there is a pinpoint clash with different aspects specifying that they should be composed at the same point in the aerogram Name design is the essential to avoid the problem of accidental pinpoints.These occur when, at some program Join point, the name accidentally matches that in a pinpoint pattern. The advice is therefore unintentionally applied at that point. 5. 3 Programming The goal of aspect-oriented programming is to provide an advance modularization scheme to separate the core functionality of software system from system-wide concerns that cut across the implementation of this core functionality. (Kim Mess and Tom Tour ©, 2007) APP must address both what the programmer can say and owe the computer system wil l realize the program in a program system.APP system: mechanisms are conceptually straight forward and have efficient implementations. 5. 3. 1 Joint Point Model A Join point model defines the kinds of Join points available and how they are accessed and used. They are specific to each aspect-oriented programming language for instance Aspects. In Aspects, Joint point are defined by grouping them into pinpoints. 5. 3. 2 Pinpoint A pinpoint is a predicate that matches Join points. A pinpoint is a relationship ‘Join point Boolean', where the domain of the relationship is all possible Join points. 3. 3 Advice 5. 4 Advantages and Disadvantages of APP APP promotes clear design and risibility by enforcing the principles of abstraction and separation of concerns. APP explicitly promotes separation of concerns, unlike earlier development paradigms. This separation of concerns provides cleaner assignment of responsibilities, higher modularization and easier system evolution, and should th us lead to software systems which are easier to maintain. The process is to collect scattered concerns into compact structure units, namely the aspects.On the other hand, APP cannot be elegantly applied to every possible situation. . 0 Validation and verification Validation and Verification is the process of demonstrating that a program meets the real needs of its stakeholders and meets its specification. Validation or testing is used to discover defects in the program or to demonstrate that the program meets its requirements. Statement verification techniques focus on manual or automated analysis of the source code. Like any other systems, aspects-oriented systems can be tested as black-boxes using the specification to derive the tests.However, program source code is problematic. Aspects also introduce additional testing (Ian Somerville (2006)) 6. 1 Testing problems with aspects To inspect a program in a conventional language effectively, you should be able to read it from right to left and top to bottom. Aspects make this as the program is a web rather than a sequential document. One can't tell from the source code where an aspect will be woven and executed. Flattening an aspect-oriented program for reading is practically impossible 6. Challenges with Aspect-oriented Systems One of the limitations of APP is that it is not supported by default on any programming platform. Although it seems to be gaining popularity, its implementation has been undertaken by third parties as extensions to development framework. This has resulted in some level of disparity on the features being implemented as some of the implementations only implement specific features making it difficult to use such frameworks in some situations in addition to creating some confusion over the feature.AAA programs can be â€Å"black-box tested† using requirements to design the tests, but program inspections and â€Å"white-box testing† can be problematic, since you can't always tel l from the source code alone where an aspect will be woven and executed. 7. 0 Recommendations Adopting Aspect Oriented Software development will reduce repetitions of coding or Component maintenance and reuse has a great impact to the company. On the part of cost, the company can determine whether it is easy to maintain its systems or not.Using other development paradigm can be cumbersome hence increasing tangling and scattering. System performance will also be affected in such a way that there could be more codes doing the same thing. GOAD concepts reduce redundancy and increase system performance. All functional and non-functional concerns are dealt with in GOAD. On implementation of security, Design flaws and code errors or bugs old be some of the causes of security flaws in software. Unlike SOD, GOAD approach made Software Development easy with the separation of concerns leading to modularization in reuse.

Tuesday, July 30, 2019

Critical Thinking: The Yellow Wallpaper Essay

I. Ask questions A. Is John her husband? 1. Is John really a physician? 2. Did John really faint? B. Is Jennie really John’s sister? C. Is Mary really a nanny? D. Does she really have a baby? F. Is mansion really â€Å"vacation† home? 1. Did her room really used to be a nursery? 2. Is she in an insane asylum? G. The wallpaper 1. Does the wallpaper really grow? 2. Is there really a â€Å"creeping† figure behind the pattern? H. Is she crazy? II. Define terms and concepts A. Phosphates – â€Å"A salt of phosphoric acid† The Marriam-Webster Dictionary B. Delirim Tremens – â€Å"Violent delirium with tremors† The Marriam-Webster Dictionary Tollie 2 C. Florid Arabesque 1. Florid – â€Å"Very flowery in style, tinged with red† The Merriam-Webster Dictionary. 2. Arabesque – â€Å"A complex and elaborate decorative design of intertwined lines suggesting flowers, foliage, animals, geometric patterns, ect., used in drawing, painting, low relief, metalwork, etc.† American English Dictionary. D. â€Å"Yellow smell† Charlotte Perkins Gillman, â€Å"The Yellow Wallpaper 1. â€Å"It is not bad—at first, and very gentle, but quite the sublest, most enduring odor I ever met† Charlotte Perkins Gillman, â€Å"The Yellow Wallpaper. 2. â€Å"hanging over me† The Yellow Wallpaper. 3. â€Å"now I am used to it† The Yellow Wallpaper. III. Accept uncertainties A. Not knowing if what she say is real or not. B. Not knowing if the woman in the wall paper is her.

Monday, July 29, 2019

Thomas Edison- Invention of the Kinetoscope- The role it played in Essay

Thomas Edison- Invention of the Kinetoscope- The role it played in development of Cinema - Essay Example Amongst the technologies that Edison invention was the Kinetoscope, which completely changed picture coverage in movies resulting into motion pictures. This paper explores Edison’s invention of the Kinetoscope and the role it played in development of Cinema before 1980. Prior to the invention of the Kinetoscope, the filming industry was devoid of motion pictures. Movie fanatics in the modern world greatly enjoy clear and perfect images of popular movie stars and blockbusters, which make movies more appealing to the eye than ever before, thanks to the invention by an iconic inventor, Thomas Edison. The history of screen exhibition can be traced back to the invention of Kinetograph camera by Edison in his research laboratories between 1887 and 1891.1 The Kinetograph was a famous device for capturing of images up to the year 1896. The Kinetograph was unable to project films and the viewing of motion pictures. The Kinetoscope, a peeping-gadget, enabled the viewing of motion pictures in the Kinetograph, but the viewing was limited to one person for a specified duration.2 The compact design of the kinetoscope restricted the duration of the early films to 50 feet, which was a commercial limitation. 3 In 1883, Edison recruited an assistant, William K.L Dickson and later shifted to West Orange from Menlo Park in 1887 where Edison built a huge research and experiment laboratory from where he worked under the motivation of Marey and Muybridge. At West Orange laboratory, Dickson conducted most of the research work, which utilized the phonograph techniques developed earlier.4 Edison travelled to Europe on august 2, 1889 to see the outcomes Jules Marey’s roll-film Chronophotographe experiment. In 1890, Sacco Albanese, an employee at one of Edison’s laboratories became the first person to use cylinder technology in filming. However, the method exhibited huge limitations in its displays and the quality of the images were poor leading to the rejection of the

Sunday, July 28, 2019

Law of International Trade Essay Example | Topics and Well Written Essays - 3500 words

Law of International Trade - Essay Example The two agreed that payment would be done through a letter of credit, through a bank that the two parties would agree on. However, on Feb 17, 2012, NASS suggested to MSC that they could transfer the goods through the M/S Speedy Delivery, which was already at the port of Mumbai. The two CEOs agreed on how this would be done. The challenge During loading the goods to the ship, it is indicated that the crane snapped causing loss of 1,000 units instantly. However, upon leaving the port, the Master M/S Speedy Delivery recorded that all the materials, which had been requested by NASS, had been loaded on the ship. This is despite the fact that 1,000 units had already accidentally dropped in water and therefore, remaining only 9,000 units. On March 20, 2012, Somalia pirates attacked the ship where 3,000 units of speakers were stolen. In the process of struggle, further 1,000 units were destroyed. This was a loss that had not been anticipated by any of the parties in the contract. In addition to this loss, it is indicated that as the ship left for Southampton, it faced challenges at the Mediterranean Sea. Due to dangerous and unexpected waves, about 1,000 more units were lost. The remaining units (4,000) arrived at the Southampton Port on 10th, April 2012. According to the NASS representatives at the port, only 9,000 units had been loaded in the ship before it left from Mumbai. This was against had been indicated in the bill of lading. Of the 4,000 units delivered, only 3,000 were functional. The inspectors indicated that the 1,000 units, which were malfunctioned, could trace their defect from the manufacturing company in Mumbai. For that reason, NASS has the right to make claims for damages both from the owners of the ship and the manufacturing company. Question 1 you are a trainee solicitor in a Golden Circle law firm in London. You have been asked by the Chair of the International Sale Contracts Department of the law firm to explain what rights, if any, NASS may have against MSC in respect of the breach, if any, of the international sale of goods contract entered into between the CEOs of both corporations. The Chair does not want you to consider the breach, if any, of any carriage of goods contract by the owner(s) of the M/S Speedy Delivery, nor the Rome 1 Regulation of the European Union. In the above statement of the case, it is clear that NASS is guaranteed compensation by both the owners of the ship and the exporting company. The losses suffered could be attributed to the mistakes by both the owners of the ship and the exporters. From the terms and conditions of sale, the contract will only remain valid if all goods delivered to NASS were quality goods. However, upon inspection by NASS, 1,000 units of goods delivered were found to be defective. This is a good ground for the company to sue for damages. In international trade laws, the importing companies would receive compensation through two main ways. Firstly, the 1,000 units which were ma lfunctioned could be replaced with quality others. For that reason, MSC would be required to compensate NASS by providing 1,000 units. This owes to the fact that the company was to blame for the malfunctioned goods. Secondly, NASS has a right to ask for a refund of amount equivalent to that of the malfunctioned goods. As indicated in the agreement, each of the unit was to cost 400 pounds. With 1000 units destroyed, NASS has a right

Saturday, July 27, 2019

International Trade Administration of North America Term Paper

International Trade Administration of North America - Term Paper Example When we look at the old pattern where how the US economy works, that is, the population also grows along with US economy, the job fulfilment is reached. When we check the business-peak cycle from January 1980 to July 1990 we can observe the total U.S employment grow by 151,000 net new payroll jobs in a month. And it increased at a rate of 178,000 at the business- peak cycle from July 1991 to March 2001, but around the turn of millennium the situation began to change in U.S. than before (Lenain, et al., 2012). Due to the weak employment growth in the beginning of the millennium the economy fell into recession and began to shed jobs at the end of 2008 and this lasted till the president signed the American recovery and reinvestment act. The recession made a large and continuing negative impact on the state and local governments, however with the help of recovery act and by the payroll tax cut and unemployment insurance extensions contained in the tax relief, unemployment insurance reaut horisation and job creation act of 2010, the U.S. economy had added jobs in every month from February 2010 (Lenain, et al., 2012). The economy of whole North America includes 528 million people in its 23 sovereign states and 15 dependent territories. It is marked by a sharp division between predominantly English speaking countries of Canada and united states , which are among the wealthiest and most developed nations in the world, and the countries in central America and Caribbean the less developed.

Text Analysis Essay Example | Topics and Well Written Essays - 1500 words - 1

Text Analysis - Essay Example Nye’s article is very persuading to the audience. To make it more persuading and interesting, Nye uses a unique poem style. The author attempts to make the audience view the Arab population from a different perspective. To do this, she first explained how the Arab population has been criticized and then makes the audience aware of the fact that not all Arabs are involved in the violence. The author manages to convince the audience by providing reasons that should not be forgotten such as the idea that the violent portion of the Arabs does not represent the entire population. This implies that the act of violence should not be generalized as an issue undertaken by the entire Arab community. Most of them are peaceful and condemn the acts carried out by the violent ones. The author achieves this purpose since she persuades the audience successfully. The audience intended for the text is the entire U.S population as the author attempts to change the perception of the Arab individual on the eyes of Americans who have suffered various attacks perpetrated by individuals from this community. The text has a sharp focus, which is maintained appropriately. The author manages to maintain the focus by reminding herself and the audience of the main issue that she is intending to pass, which is the contempt that the Arab population in the U.S has to live with every day of their lives. In one instance, she stated, â€Å"I refuse to let that hope go† (Par. 8). This implies that she is hopeful that the lives of the Arab people in the U.S would improve and that the other races would stop viewing them as the perpetrators of September 9, 2011 attacks on the Americans. Nye also manages to persuade the audience by acknowledging that a portion of the Arab population is to blame for various attacks on the U.S. She then uses this to let the au dience know that it is not the responsibility of the entire Arab population. This can be seen as she states, â€Å"Because men

Friday, July 26, 2019

Is the cost of college too high Essay Example | Topics and Well Written Essays - 1000 words

Is the cost of college too high - Essay Example Since the economy is going down and that too at a considerable rate, there are many problems that need to be faced by the parents when it comes to giving in their best with regards to their kids’ study domains. The reason why the cost of college is too high is because the college expenses have increased in the recent years. There are the fiscal elements involved with college as well, whereby the books, stationery and all other student related affairs and connected with curricula has become expensive. This has meant that the students are being properly kept a check upon both by their parents as well as the college authorities who are bringing in more problems with each passing day. There are definitive problems that have come about with the passage of time, and all of these have basically brought about quite a level of distress within the minds of the parents as they have to pay for their children at the end of the day (Baptist, 2001). What is even more distressing is the fact that the cost of college has entailed within it the unexpected costs as well, which has included the entertainment fees, the different taxes and so on and so forth. All of these problems have come about within the worst possible times because now is the era where people are running after saving more and more money, yet what happens here is a totally different matter altogether. The cost of college has become a real problem as the tuition is a necessity in the times much like today since education demands quintessential significance. The uneducated and illiterate individuals cannot make it within the different life domains as has been proven time and again. The wealthy are self-sufficient and thus have no problems with the rising college tuition costs but it is the poor who are finding it hard to make both ends meet. It is a fact that something constructive within these ranks needs to be brought about and that too quickly. Probably the right thing would be to make college tuition fre e for all the kids or it could also be a possibility that the primary level education is targeted as being available at a nominal cost all over the country. Being rich must not help; being able to survive the tenacity which comes with attaining education is what is deemed more pertinent. College tuition brings a sense of understanding within the student that he can always find a support system within education. He can ask his teachers for that extra help which he is in dire need of (Redmon, 1999). The college tuition thus builds the much needed corrective system whereby once he fails within the educational domains, he can always stand up with the encouragement drawn from the education attained at the hands of the college tuition realms. Now if these regimes are expensive, your guess is as good as mine. The students would eventually back off from the college tuition measures and look to narrow down their educational facets. They would rather stick to all-day college at the end of the day as one can decipher that this would not help them much. Thus what can be deemed here as appropriate is that they should be given a proper chance to understand the basics of education by going through the rigors of the tuition system and for that the cost issues need to be adequately addressed in entirety. Having high prices of textbooks means that a college or a university is limiting the

Thursday, July 25, 2019

Human Resource Management---How might organizational culture be Essay

Human Resource Management---How might organizational culture be related to the job satisfaction of the employees - Essay Example Wilton (2011) defines organization culture as knowledge and standards that have been combined together by employees in understanding the environment of the organization (Wilton, 2011). The founder of Wal-Mart Sam Walton showed concerns and respected its staff members since the beginning of the company which developed an air of trust which persists to the current day. The founder used to call staff with their first name and encouraged them to perform better which developed trust. Southwest Airlines is known for its relaxed culture which encourages informality at work. Employees are motivated to help each other which reduced the turnover rate of the company as compared to the industry average. This culture was influenced by unconventional CEO Herb Kelleher (McIntosh & Doherty, 2010). Similarly, Virgin Airways culture allows every single person to participate in coming up with innovative ideas for the company. Microsoft considers its employees their assets and they try to make innovatio ns in compensation packages to make their employees satisfied. Toyota is another example that has highest job satisfaction rate recorded because it applies to the procedure of implementing employee morale surveys in a certain period of time (Gilmore & Williams, 2009). These organization cultures are related to job satisfaction of employees which has made these companies successful over the years. A satisfied employee is able to bring revolution inside a company which can transform it into better ways (McIntosh & Doherty, 2010). The people who govern the organization, provides rules and regulations to maintain ethical behavior inside organizations for the perspective of controlling the act of employees. However, too many rules and strict policies can have a negative impact on the satisfaction level of employees and would ultimately result in lower productivity (Sempane et al., 2002). In case of Southwest Airlines, the casualness of a culture provided the company to reduce turnover ra te. Similar with the case of Toyota which performed employee surveys to check their satisfaction rate and make changes accordingly in organization culture. The company monitors the morale rate and find out reasons for employee dissatisfaction and makes changes (Swart et al., 2005). The company that has supportive environment and supervisors tend to support friendly mentoring of their subordinates then it would lead a better career development and would help in decreasing turnover rate (Knights & Hugh, 2007). The culture of organization and their working styles highly impact the performance of employees. A motivated employee who is highly compensated for better performance and is being provided with rewards, tend to have high morale and they strive to exceed expectations for higher growth (Egan et al., 2004). Walters (2010) describes that productivity of an employee is directly proportional to incentives that are provided by the company (Walters & Walters, 2010). The culture of an or ganization determines policies to handle employees’ compensation packages and treatment of employees over their performance (Roos & Eeden, 2008). A company that tends to provide various facilities, attractive packages and fair treatment, are bound to increase job satisfaction. (Greene, 2011). Microsoft introduced a culture of providing good compensation packages for employees which made them satisfied (Herzberg, 2003). Organizational culture is deeply embedded in the organization and it is how

Wednesday, July 24, 2019

Provision of Customer Service within Intercontinental Hotels Group Case Study

Provision of Customer Service within Intercontinental Hotels Group - Case Study Example In accordance with Hoffman et al. (2008) customer services excellence can be achieved in modern organizations by focusing on specific sectors, such as: ‘competence, credibility, security, communication, responsiveness, accessibility and understanding’ (Hoffman et al. 2008, p.418). On the other hand, McNeill (1993) notes that customer services excellence means that ‘the organization is able to identify and fulfill the customer’s unique expectations’ (McNeill 1993, p.87). It is explained that the above target offers to the organization a competitive advantage towards its rivals who are able to offer to their customer only a series of standardized services. In the study of Christopher (2005) another approach is used for explaining the service excellence is used; in accordance with the above researcher the achievement of service excellence is depended on the ability of the organization involved to create ‘a market-driven logistics strategy’ ( Christopher 2005, p.65). Trying to explain the context of customer service excellence, Gallan (2008) supported that the specific term is used for referring to ‘service that meets or exceeds provider and customer expectations’ (Gallan 2008, p.30). It is made clear that customer services excellence can significantly help the development of organizational performance; however, the potential requirements of the specific initiative would be made clear ensuring that the risks for the organization involved are minimized. (Hoffman et al. 2008, p.418).  

Tuesday, July 23, 2019

Strategies for Building Business Success Essay Example | Topics and Well Written Essays - 2750 words

Strategies for Building Business Success - Essay Example This report stresses that this restaurant has grown in reputation over the years, and has gained popularity as a destination restaurant that can cater to business professionals and the local residents. The menu is though formal for this market segment, but the bar draws great rush. During this study it was evident that some customers came solely to sit at the bar, without any intent of dining in the restaurant. This paper makes a conclusion that the restaurant market is growing in Atlanta. It is therefore an obvious step on part of Zaika to expand the operations to target a bigger market segment and thereby increase the revenue. The top ten Atlanta restaurants have common two things: plush, trendy interiors and reasonably priced menus. Only one of them offered traditional food. And half of them were located in Midtown. Though the competitors are moving in the right direction, but Zaika is expanding on the basis of sound market research in the local market. Atlanta consumers are seeking diversity and new occurrence. Location is undoubtedly important, but so is environment and uniqueness. The marketing challenge is thus to stand out from major competitors, not only as an ethnic restaurant, but as one that offers consistently high quality food, menu variety, and a unique atmosphere. Maintaining the edge will depend partly on marketing not to forget a ‘delighting experience’ for th e customer at the restaurant.

Monday, July 22, 2019

Health Risk Assessment Bnts Story Essay Example for Free

Health Risk Assessment Bnts Story Essay To die with dignity should be a given. Death will present itself to everyone eventually and presumably no one in their right mind would choose not to die with dignity. That being said why is it that so many people who would choose to die a good death are no allowed to. For some people no death is a good death, but that is silly because as everyone knows death is inevitable. No one can escape this fact. The controversy herein lies within the circumstances people who are suffering or lingering with a terminal illness that debilitates them such that they have no quality of life are not afforded the comfort of dying with dignity. It seems that this high merit is available to our beloved pets, but not our beloved family members. Aunt Bessie is forced to endure unrelenting pain from here incurable pancreatic cancer. No amount of pain medication is available to treat her pain and allow her to maintain consciousness. She knows her time is limited and she does not feel she should have to wait out the inevitable in such a terrible state. At the same time the family pet Bassett hound is found to have a mass in her intestines. She cannot eat and barely moves as she is in so much pain. The veterinarian has given the option of putting her to sleep or euthanizing her to put her out of her misery as she is suffering so. This sits well with most people. Aunt Bessie requesting euthanization though is out of the question. Why is the question that this paper will attempt to answer and why this is wrong will also be addressed? Euthanasia Defined Euthanasia can bring about different feelings to people depending on the context in which it is used. Mention that good old dog and it is good as they no longer suffering. Change the identity to a person and it is not so easily swallowed. No matter how it is interpreted the true meaning of the act is the same in either circumstance. â€Å"Originating from the Greek terms eu (happy or good) and thanatos (death), euthanasia means literally happy death or good death. (Le Baron Jr. , 1999). Breaking that definition down even further is subdivisions in the definition are voluntary/involuntary and active/passive: â€Å"Voluntary euthanasia is a death performed by another with the consent of the person being killed. Non-voluntary euthanasia is the provision of euthanasia to an incompetent person according to a surrogates decision. Involuntary euthanasia is euthanasia performed without a competent persons consent. Passive euthanasia involves allowing a patient to die by removing her from artificial life support systems such as respirators and feeding tubes or simply discontinuing medical treatments necessary to sustain life. Active euthanasia, by contrast, involves positive steps to end the life of a patient, typically by lethal injection† [ (Le Baron Jr. 1999) ] Euthanasia brings tranquility to death. In euthanasia the suffering prior to death is limited and death is entered more peacefully as opposed to lingering with pain and suffering. Presumably most people would want to end their journey in life without pain and suffering. A more compassionate death is a more desirable death. However to know what euthanasia actually means requires more exploration into the depth of this term. Practical Problems Euthanasia can bring about bad feeling to some people. After all when the term is used it is in relationship to death. In our culture and to numerous people death or speaking about death is taboo. This is an unfortunate fact. What is most unfortunate is that death is inevitable and therefore discussion regarding it should be more open. Essentially the problem with euthanasia is this taboo associated with it. Ethically euthanasia is an appropriate and well warranted act of kindness and consideration. Support of euthanasia will be provided within the context of this paper, and the potential negative issues will also be brought up. Ethics Argument For The ethical principles that can justify euthanasia are many. This is because the premise of euthanasia is based upon the idea of caring. This idea of caring is inherent to most care givers and is the key principle in euthanasia. Such acts of caring resonates through theses ethical principles and frameworks: Respect of persons, Virtue ethics, Utilitarian, Rights based ethics and ethics of caring. These frameworks or principles although many will all show supportive qualities for euthanasia. Respect of Persons In respect of persons the support of euthanasia is found in that the principle here is that individuals are afforded autonomy and able to make their own decisions. When a person chooses not to suffer at the end of their life this is an autonomous decision. â€Å"Respect for persons generally means respecting a client’s autonomy† (Ethical Principles, 2011). That person in the eyes of this principle is just in making that call. The respect of person principle sustains this in its foundation. â€Å"The principle of respect for persons affirms the primary importance of allowing individuals to exercise their moral right of self determination. To violate their ability to be self-determining is to treat them as less than persons. (Bennette-Woods, 2001). Therefore, this principle is then supportive of euthanasia when decided upon by an individual. Virtue Ethics With the act of euthanasia people are seeking the good by allowing a good death. Suffering is not permitted to go on until death. Rather death is allowed to happen prior to a lengthy battle with pain and suffering. Virtue ethics is doing good and for the right reason. Forcing peop le to live with pain and suffering would not be characterized as good. So presumably then allowing for euthanization is good. Because it is done in response to alleviate further pain or suffering it satisfies the right reason aspect. In another view the dying patient is taking a virtuous stance. â€Å"Some dying patients consider it virtuous to spare friends and family the ordeal of witnessing a slow process of degeneration† (van Zyl, 2002, p. 19). This again satisfies the criteria for virtue ethics. Utilitarian In encompassing the utilitarian ethical frame work consideration must be made for the balance of the greatest good. Allowing a person to die a â€Å"good death† will promote the greatest happiness for both the person and for those remaining behind. Sure there will be unhappiness in that there is a loss with the person dying, but the greatest happiness will be in knowing that the person is no longer suffering and that the pain of their disease is not torturing them any longer. This satisfies part of the balance. The other part is on behalf of the individual who is suffering. There is much good in ending a life from pain and suffering. A â€Å"good death† is much more desirable then a death of unrelenting pain and suffering. Therefore the balance of the greater good is established here and the utilitarian frame work is established. Right Based Ethics The right to die is an inevitable right. â€Å"Advocates of euthanasia argue that people have a right to make their own decisions regarding death, and that euthanasia is intended to alleviate pain and suffering†. (Nargus, 2012) It is of the belief of many that all people hold this one true right. Dying is ultimate natural right. â€Å"The patient has the right to make the decision about when and how they should die, based on the principles of autonomy and self-determination† (Nargus, 2012). This alone substantiates the use of rights based ethics and upholds this as an ethical point for euthanasia. Ethics of Caring This is the final ethical stance that will be used to persuade the positive perspective of euthanasia. To care is the essence of this ethical principle. To care would be to not allow suffering with pain at the end of life. Compassion is a must in the ethics of caring and allowing pain and suffering to continue cannot be construed as compassionate. â€Å"The ethic of care demands that we maintain conditions under which caring can flourish†. (Bennette-Woods, 2001) How better to show a sense of caring then by stopping suffering, stopping pain and allowing for a good death. Ethics of caring is the basis for most nursing philosophies and can be equated to most nursing principles. Care is not just in the physical sense, but the emotional sense as well. Care is delivered when euthanasia is allowed. Ethics Argument Against The arguments proposing that euthanasia be allowed were provided and supported. Now a few counterarguments will be analyzed and provided. Kant’s original ethical framework intent was clearly against the use of euthanasia, but a newer vision of Kantian ethics could also be supportive of the act. However, the argument against it in this framework will be what is focused on. Nonmaleficence framework can also be argued against euthanasia. This theory bases itself on doing no harm and depending what is perceived as harm is how this argument can be made. Kantian Ethics â€Å"A moral action is one that is performed solely for the purpose of meeting a moral obligation, and the action itself can only be judged moral in light of the intention behind it†. If the intention produces death it cannot be a good intention. Death although now relieved of suffering is the outcome. With Kantian ethics the end result is not at question. The person no longer suffering perspective is not of any value. The point is euthanizing a person is morally wrong and the outcome (alleviating pain and suffering) has no bearing in the matter. This is why this argument was not used in the pros. The outcome has to matter. Nonmaleficence Ethics â€Å"The principle of Nonmaleficence states that we should act in ways that do not inflict evil or cause harm to others. In particular, we should not cause avoidable or intentional harm. (Bennette-Woods, 2001) While some people feel that causing an earlier death as with euthanasia is harmful not everyone shares this view. â€Å"Professional organizations have invoked professional obligations as an argument against support and participation in assisted suicide and euthanasia†. [ (Ersek, 2004) ]. For those that do this could certainly be understood as argument against euthanasia. However, for others the harm is noted in the continuance of a life of suffering. Catholic Moral Tradition Each human life is considered sacred and deserving of a right to life. This is the position that the Catholic moral tradition stands behind. According to the Roman Catholic perspective, we are not obliged to ward off death at all costs, but we should not deliberately intervene to bring death about (Euthanasia a Catholic Perspective, 1987)†. The church goes on to say that† the end of human life is not subject to a persons free judgment† (Euthanasia a Catholic Perspective, 1987). This theory protests that as in birth; death can only be implemented by God. However, even the church has come to make exceptions or loop holes that allows for euthanasia to happen. In the double effect principle medication can be given in large doses to relieve pain. The patient will succumb to death as a result of this medication, and that is ok. As long as the intention is to relieve pain, not cause death the Catholic moral traditions is receptive to this. It seems as if the church has struggle d with this issue in the past and the best that they can deliver is this double effect doctrine. (This was actually developed in the 15th century). . Final Justification â€Å"A slow, painful, undignified death is a fate that most of us would not wish on our worst enemies† (Dyer, 1999) yet this fate are often offered to people, loved ones and family members. This categorically should not be. Euthanasia theories have been presented and supported both for and against the act. What it comes down to is how individuals understand things. Some religious factions are adamant that this act is strictly forbidden. This author does not share these views. There is no argument that it is wrong to kill someone. However, there has to be availabilities for exceptions. When an act is done for all the right reason it then becomes a just act. When a person is deemed terminal and is some way suffering then this would create such an â€Å"except†. This is only one of an infinite number of â€Å"except† possibilities. Each case presenting itself must be evaluated for its ethical morality. Evaluation can be accomplished by using the previous theories presented in favor of euthanasia. Should the case lend itself to these proposed theories then it is indeed a just act. Pets are not made to suffer a miserable final existence (associated with the love of them) neither should people. Loved ones, family, friend or foe no one deserves to die suffering when a good death is an option.

Privacy and HIV Essay Example for Free

Privacy and HIV Essay I. Introduction The Health Insurance Portability and Accountability Act (HIPAA) was enacted on August 21, 1996.   It was primarily designed to protect the privacy, confidentiality, and security of health information.   The Privacy Rule, which took effect in 2003, regulates the use and/or disclosure of protected health information.   The information contained within this paper, regarding HIV patient privacy, will discuss the subjects of the HIPAA and Privacy Rule.   This paper will also discuss patient care and rights. II. Rights of Patients: Right to Life and Right to Privacy Many HIV clinicians, both national and international, adhere to a Patient Bill of Rights that list the general rights that an HIV patient has, in regards to their treatment and privacy.    Included in this section, are the basic 17 most important rights.   Also included, as part of the Patient Bill of Rights, are 10 of the most important responsibilities of an HIV patient (Wilder, 2000). First, an HIV patient has the right to respectful care, free from discrimination of any kind, including sources of payments.   Second, an HIV patient has the right to research anything regarding any diagnosis or treatment they have received or will receive.   Many clinicians often suggest that patients should conduct their own research so that they   may better understand any events taking place (Wilder, 2000). Third, an HIV patient has the right to know exactly who is involved in their medical care, at every level.   This includes students, trainees, and volunteers as well as doctors and nurses.   Fourth, an HIV patient has the right to be involved in the establishment of their care.   An HIV patient has the right to refuse any treatment that may be recommended (Wilder, 2000). Fifth, an HIV patient has the right to privacy.   This is one of the most important rights.   Sixth, under the right to privacy, an HIV patient has the right to assume that all records and any communication, written or verbal, are confidential, except in abuse cases.   Seventh, an HIV patient has the right to examine and receive copies of their medical records (Wilder, 2000). Eighth, an HIV patient has the right to assume that any advance directive they may have will be respected by any medical staff involved in their care.   Ninth, an HIV patient has the right to timely notification of changes regarding billing.   This also applies to changes in service fees (Wilder, 2000). Tenth, an HIV patient has the right to an adequate amount of time allotted during medical visits for discussion and questions.   Eleventh, an HIV patient has the right to assume that any medical staff involved in their care will take all necessary precautions.   This can be used two ways: precaution against infection from HIV and precaution against infecting an HIV patient with other illnesses (Wilder, 2000). Twelfth, an HIV patient has the right to make complaints or ask questions about their care.   They also have the right to expect a quick response to such complaints or questions.   Thirteenth, an HIV patient has the right to assume that any medical staff involved in their care will provide the best health care possible.   If a referral to other medical facilities is necessary, such as a referral to other medical facilities is necessary, such as a referral to an oncologist to treat an opportunistic cancer, the patient has the right to be informed of the disadvantages, as well as other alternatives (Wilder, 2000). Fourteenth, an HIV patient has the right to inquire about any third party relationships the medical facility has that could have an influence treatment.   Fifteenth, an HIV patient has the right to informed alternatives to treatments if a current treatment fails to have an effect.   This also applies to treatments that are still being discussed as a possibility (Wilder, 2000). Sixteenth, an HIV patient has the right to expect assistance to help with any handicaps that cause barriers.   This includes language, culture, physical, and communication.   Finally, an HIV patient has the right to timely visits with medical staff.   If a delay occurs, an HIV patient has the right to an explanation and apology (Wilder, 2000). The HIV patient’s responsibilities are not quite as detailed as the Bill of Rights, but coincide.   According to Wilder (2000), there are 10 main responsibilities an HIV patient has: 1) Provide medical staff with accurate information when possible.   Also, an HIV patient is expected to understand what role they play in their own treatment. 2) An HIV patient must take care of financial obligations as soon as possible. 3) An HIV patient must be considerate of other patients and staff, and also respect facility property. 4) An HIV patient must understand that both medicine and humans have limitations, and are not perfect.   There are always risks to consider and discuss with physicians. 5) An HIV patient must understand that the medical staff also has other patients under their care.   They have to divide their time and services as equally and efficiently as possible. 6) An HIV patient must understand as much as possible about their health insurance plan. 7) An HIV patient has the responsibility to report suspicions of fraud or illegal activity to the proper authorities. 8) An HIV patient must keep all appointment.   Whenever possible, an HIV patient must notify the medical staff if an appointment cannot be kept. 9) An HIV patient has the responsibility to notify medical staff immediately, if health conditions or medical care situations change. III. HIPAA Privacy Rule The HIPAA Privacy Rule, enacted on April 14, 2003, was designed to establish regulations regarding the use and disclosure of Protected Health Information (PHI).   This includes health status, health care payments, or any provisions for health care.   The Office for Civil Rights (OCR) is responsible for enforcement of the Privacy Rule, by issuing compliance activities or monetary penalty fees against violations.   In simple terms, the Privacy Rule is meant to protect a patient’s medical history, in its entirety, including payment histories, from being disclosed by covered entities.   According to the OCR (2003), covered entities are defined as health plans, health care clearinghouses, and any health care provider who uses an electronic means to transmit health information related to transactions. Health plans are one group of covered entities.   Health plans include health maintenance organizations (HMOs), Medicare, Medicaid, Medicare supplement issuers, Medicare + Choice, long-term care insurers, and health, dental, vision, and prescription drug insurers.   Health plans also include government, church, and employer sponsored health plans, and multi-employer health plans (OCR, 2003). Although they are few in number, there are exceptions in covered entities.   Insurance companies that only provide automobile insurance, workers’ compensation, and casualty and property insurance are exceptions.   In addition, group health plans with less than 50 members that is employer-administered and maintained is also an exception (OCR, 2003). Health care providers, regardless of their size, are a covered entity if it uses electronic transaction transmission.   These transactions include referral authorizations and claims.   However, an electronic transmission has to be connected to a standard transaction.   The Privacy Rule covers these providers even if they use an outside service to handle electronic transactions.   Health care providers include all providers of services, such as hospitals, and all providers of any medical and health services, such as dentists, physicians, and optometrists (OCR, 2003). Health acre clearinghouses are another group of covered entities.   These groups process â€Å"nonstandard information they receive from another entity into a standard (i.e., standard format or data content), or vice versa† (OCR, 2003).   Health care clearinghouses only receive specific health information that can be used to identify someone, when processing information to a health care provider or health plan as a business associate.   Health care clearinghouses include health management information systems, billing services, and repricing companies (OCR, 2003). The Privacy Rule protects all â€Å"individually identifiable health information,† called Protected Health Information (PHI).   Identifiable information includes any data related to a patient’s physical or mental health, provisions of health care to the patient, and any payments made for health care provided to the patient.   This information usually includes a patient’s social security number, address, name, age, and birthdate.

Sunday, July 21, 2019

Computer Generated 3D Animation Computer Science Essay

Computer Generated 3D Animation Computer Science Essay Computer animation (or CGI animation) is the art of creating moving images with the use of computers. Increasingly it is created by means of 3D computer graphics, though 2D computer graphics are still widely used for stylistic, low bandwidth, and faster real-time rendering needs. It is also referred to as CGI (computer-generated imagery or computer-generated imaging), especially when used in films. 2. PRINCIPLES OF ANIMATION Computer animation is essentially a digital successor to the art of stop motion animation of 3D models and frame-by-frame animation of 2D illustrations. For 3D animations, objects (models) are built on the computer monitor (modeled) and 3D figures are rigged with a virtual skeleton. Then the limbs, eyes, mouth, clothes, etc. of the figure are moved by the animator on key frames. The differences in appearance between key frames are automatically calculated by the computer in a process known as tweening or morphing. Finally, the animation is rendered. For 3D animations, all frames must be rendered after modeling is complete. For 2D vector animations, the rendering process is the key frame illustration process, while tweened frames are rendered as needed. To create the illusion of movement, an image is displayed on the computer screen and repeatedly replaced by a new image that is similar to the previous image, but advanced slightly in the time domain, usually at a rate of 24 or 30 frames/second. This technique is identical to how the illusion of movement is achieved with television and motion pictures. To trick the eye and brain into thinking they are seeing a smoothly moving object, the pictures should be drawn at around 12 frames per second (frame/s) or faster (a frame is one complete image). With rates above 70 frames/s no improvement in realism or smoothness is perceivable due to the way the eye and brain process images. At rates below 12 frame/s most people can detect jerkiness associated with the drawing of new images which detracts from the illusion of realistic movement. Conventional hand-drawn cartoon animation often uses 15 frames/s in order to save on the number of drawings needed, but this is usually accepted because of the stylized nature of cartoons. Because it produces more realistic imagery computer animation demands higher frame rates to reinforce this realism. The reason no jerkiness is seen at higher speeds is due to persistence of vision. From moment to moment, the eye and brain working together actually store whatever one looks at for a fraction of a second, and automatically smooth out minor jumps. Movie film seen in theaters in the United States runs at 24 frames per second, which is sufficient to create this illusion of continuous movement. 3. HOW DOES IT WORK The process of creating 3D animations can be sequentially divided into three basic phases: 3D modeling which describes the process of forming the shape of an object, layout and animation which describes the motion and placement of objects within a scene, and 3D rendering which produces an image of an object. a)The 3D model describes the process of forming the shape of an object. The two most common sources of 3D models are those originated on the computer by an artist or engineer using some kind of 3D modeling tool, and those scanned into a computer from real-world objects. Models can also be produced procedurally or via physical simulation. 3D computer graphics are often referred to as 3D models. Apart from the rendered graphic, the model is contained within the graphical data file. However, there are differences. A 3D model is the mathematical representation of any three-dimensional object. A model is not technically a graphic until it is displayed. Due to 3D printing, 3D models are not confined to virtual space. A model can be displayed visually as a two-dimensional image through a process called 3D rendering, or used in non-graphical computer simulations and calculations. 3D computer animation combines 3D models of objects and programmed movement. Models are constructed out of geometrical vertices, faces, and edges in a 3D coordinate system. Objects are sculpted much like real clay or plaster, working from general forms to specific details with various sculpting tools. A bone/joint system is set up to deform the 3D mesh (e.g., to make a humanoid model walk). In a process called rigging, the virtual marionette is given various controllers and handles for controlling movement. b)Before objects are rendered, they must be placed (laid out) within a scene. This is what defines the spatial relationships between objects in a scene including location and size. Animation refers to the temporal description of an object, how it moves and deforms over time. Popular methods include keyframing, inverse kinematics, and motion capture, though many of these techniques are used in conjunction with each other. As with modeling, physical simulation is another way of specifying motion. In most 3D computer animation systems, an animator creates a simplified representation of a characters anatomy, analogous to a skeleton or stick figure. The position of each segment of the skeletal model is defined by animation variables, or Avars. In human and animal characters, many parts of the skeletal model correspond to actual bones, but skeletal animation is also used to animate other things, such as facial features (though other methods for facial animation exist). The character Woody in Toy Story, for example, uses 700 Avars, including 100 Avars in the face. The computer does not usually render the skeletal model directly (it is invisible), but uses the skeletal model to compute the exact position and orientation of the character, which is eventually rendered into an image. Thus by changing the values of Avars over time, the animator creates motion by making the character move from frame to frame. There are several methods for generating the Avar values to obtain realistic motion. Traditionally, animators manipulate the Avars directly. Rather than set Avars for every frame, they usually set Avars at strategic points (frames) in time and let the computer interpolate or tween between them by keyframing. Keyframing puts control in the hands of the animator, and has roots in hand-drawn traditional animation. In contrast, a newer method called motion capture makes use of live action. When computer animation is driven by motion capture, a real performer acts out the scene as if they were the character to be animated. His or her motion is recorded to a computer using video cameras and markers, and that performance is then applied to the animated character. Each method has their advantages, and as of 2007, games and films are using either or both of these methods in productions. Keyframe animation can produce motions that would be difficult or impossible to act out, while motion capture can reproduce the subtleties of a particular actor. For example, in the 2006 film Pirates of the Caribbean: Dead Mans Chest, actor Bill Nighy provided the performance for the character Davy Jones. Even though Nighy himself doesnt appear in the film, the movie benefited from his performance by recording the nuances of his body language, posture, facial expressions, etc. Thus motion capture is appropriate in situations where believable, realistic behavior and action is required, but the types of characters required exceed what can be done through conventional costuming. c)Rendering converts a model into an image either by simulating light transport to get photorealistic images, or by applying some kind of style as in non-photorealistic rendering. The two basic operations in realistic rendering are transport (how much light gets from one place to another) and scattering (how surfaces interact with light). This step is usually performed using 3D computer graphics software or a 3D graphics API. The process of altering the scene into a suitable form for rendering also involves 3D projection which allows a three-dimensional image to be viewed in two dimensions. Lets step through the rendering of a simple image of a room with flat wood walls with a grey pyramid in the center of the room. The pyramid will have a spotlight shining on it. Each wall, the floor and the ceiling is a simple polygon, in this case, a rectangle. Each corner of the rectangles is defined by three values referred to as X, Y and Z. X is how far left and right the point is. Y is how far up and down the point is, and Z is far in and out of the screen the point is. The wall nearest us would be defined by four points: (in the order x, y, z). Below is a representation of how the wall is defined (0, 10, 0) (10, 10, 0) (0,0,0) (10, 0, 0) The far wall would be: (0, 10, 20) (10, 10, 20) (0, 0, 20) (10, 0, 20) The pyramid is made up of five polygons: the rectangular base, and four triangular sides. To draw this image the computer uses math to calculate how to project this image, defined by three dimensional data, onto a two dimensional computer screen. First we must also define where our view point is, that is, from what vantage point will the scene be drawn. Our view point is inside the room a bit above the floor, directly in front of the pyramid. First the computer will calculate which polygons are visible. The near wall will not be displayed at all, as it is behind our view point. The far side of the pyramid will also not be drawn as it is hidden by the front of the pyramid. Next each point is perspective projected onto the screen. The portions of the walls furthest from the view point will appear to be shorter than the nearer areas due to perspective. To make the walls look like wood, a wood pattern, called a texture, will be drawn on them. To accomplish this, a technique called texture mapping is often used. A small drawing of wood that can be repeatedly drawn in a matching tiled pattern (like wallpaper) is stretched and drawn onto the walls final shape. The pyramid is solid grey so its surfaces can just be rendered as grey. But we also have a spotlight. Where its light falls we lighten colors, where objects blocks the light we darken colors. Next we render the complete scene on the computer screen. If the numbers describing the position of the pyramid were changed and this process repeated, the pyramid would appear to move. 4. 3D COMPUTER GRAFICS SOFTWARE 3D computer graphics software refers to programs used to create 3D computer-generated imagery. 3D modelers are used in a wide variety of industries. The medical industry uses them to create detailed models of organs. The movie industry uses them to create and manipulate characters and objects for animated and real-life motion pictures. The video game industry uses them to create assets for video games. The science sector uses them to create highly detailed models of chemical compounds. The architecture industry uses them to create models of proposed buildings and landscapes. The engineering community uses them to design new devices, vehicles and structures as well as a host of other uses. There are typically many stages in the pipeline that studios and manufacturers use to create 3D objects for film, games, and production of hard goods and structures. Many 3D modelers are general-purpose and can be used to produce models of various real-world entities, from plants to automobiles to people. Some are specially designed to model certain objects, such as chemical compounds or internal organs. 3D modelers allow users to create and alter models via their 3D mesh. Users can add, subtract, stretch and otherwise change the mesh to their desire. Models can be viewed from a variety of angles, usually simultaneously. Models can be rotated and the view can be zoomed in and out. 3D modelers can export their models to files, which can then be imported into other applications as long as the metadata is compatible. Many modelers allow importers and exporters to be plugged-in, so they can read and write data in the native formats of other applications. Most 3D modelers contain a number of related features, such as ray tracers and other rendering alternatives and texture mapping facilities. Some also contain features that support or allow animation of models. Some may be able to generate full-motion video of a series of rendered scenes . Computer animation development equipment Computer animation can be created with a computer and animation software. Some impressive animation can be achieved even with basic programs; however the rendering can take a lot of time on an ordinary home computer. Because of this, video game animators tend to use low resolution, low polygon count renders, such that the graphics can be rendered in real time on a home computer. Photorealistic animation would be impractical in this context. Professional animators of movies, television, and video sequences on computer games make photorealistic animation with high detail. This level of quality for movie animation would take tens to hundreds of years to create on a home computer. Many powerful workstation computers are used instead. Graphics workstation computers use two to four processors, and thus are a lot more powerful than a home computer, and are specialized for rendering. A large number of workstations (known as a render farm) are networked together to effectively act as a giant computer. The result is a computer-animated movie that can be completed in about one to five years . A workstation typically costs $2,000 to $16,000, with the more expensive stations being able to render much faster, due to the more technologically advanced hardware that they contain. Pixars Renderman is rendering software which is widely used as the movie animation industry standard, in competition with Mental Ray. It can be bought at the o fficial Pixar website for about $3,500. It will work on Linux, Mac OS X, and Microsoft Windows based graphics workstations along with an animation program such as Maya and Softimage XSI. Professionals also use digital movie cameras, motion capture or performance capture, bluescreens, film editing software, props, and other tools for movie animation. Major software packages 3ds Max (Autodesk), originally called 3D Studio MAX, is a comprehensive and versatile 3D application used in film, television, video games and architecture for Windows. It can be extended and customized through its SDK or scripting using a Maxscript. It can use third party rendering options such as Brazil R/S, finalRender and V-Ray. Maya (Autodesk) is currently used in the film and television industry. Maya has developed over the years into an application platform in and of itself through extendability via its MEL programming language. It is available for Windows, Linux and Mac OS X. Softimage (Autodesk) Softimage (formerly Softimage|XSI) is a 3D modeling and animation package that integrates with mental ray rendering. It is feature-similar to Maya and 3DS Max and is used in the production of professional films, commercials, video games, and other media. LightWave 3D (NewTek), first developed for the Amiga, was originally bundled as part of the Video Toaster package and entered the market as a low cost way for TV production companies to create quality CGI for their programming. It first gained public attention with its use in the TV series Babylon 5 and is used in several contemporary TV series. Lightwave is also used in film production. It is available for both Windows and Mac OS X. ZBrush (Pixologic) is a digital sculpting tool that combines 3D/2.5D modeling, texturing and painting tool available for Mac OS X and Windows. It is used to create normal maps for low resolution models to make them look more detailed. Cinema 4D (MAXON) is a light package in its basic configuration. The software is for lay users. It has a lower initial entry cost due to a modular a-la-carte design for purchasing additional functions as users need them. Originally developed for the Amiga, it is also available for Mac OS X, Windows and Linux. 4. ANIMATION ALONG TIME CGI was first used in movies in 1973s Westworld, a science-fiction film about a society in which robots live and work among humans, though the first use of 3D Wireframe imagery was in its sequel, Futureworld (1976), which featured a computer-generated hand and face created by then University of Southern California graduate students Edwin Catmull and Fred Parke. The third movie to use this technology was Star Wars (1977) for the scenes with the wireframe Death Star plans and the targeting computers in the X-wings and the Millennium Falcon. The Black Hole (1979) used raster wire-frame model rendering to depict a black hole. The science fiction-horror film Alien of that same year also used a raster wire-frame model, in this case to render the image of navigation monitors in the sequence where a spaceship follows a beacon to a land on an unfamiliar planet. In 1978, graduate students at the New York Institute of Technology Computer Graphics Lab began work on what would have been the first full-length CGI film, The Works, and a trailer for it was shown at SIGGRAPH 1982, but the film was never completed. Star Trek II: The Wrath of Khan premiered a short CGI sequence called The Genesis Wave in June 1982. The first two films to make heavy investments in Solid 3D CGI, Tron (1982) and The Last Starfighter (1984), were commercial failures, causing most directors to relegate CGI to images that were supposed to look like they were created by a computer. It was the 1993 film Jurassic Park, however, in which dinosaurs created with CGI were seamlessly integrated into live action scenes, that revolutionized the movie industry. It marked Hollywoods transition from stop-motion animation and conventional optical effects to digital techniques. The following year, CGI was used to create the special effects for Forrest Gump. The most noteworthy effects shots were those that featured the digital removal of actor Gary Sinises legs. Other effects included a napalm strike, the fast-moving Ping-Pong balls, and the digital insertion of Tom Hanks into several scenes of historical footage. Two-dimensional CGI increasingly appeared in traditionally animated films, where it supplemented the use of hand-illustrated cels. Its uses ranged from digital tweening motion between frames, to eye-catching quasi-3D effects, such as the ballroom scene in Beauty and the Beast. In 1993, Babylon 5 became the first television series to use CGI as the primary method for its visual effects (rather than using hand-built models). It also marked the first TV use of virtual sets. That same year, Insektors became the first full-length completely computer animated TV series. Soon after, in 1994, the hit Canadian CGI show ReBoot aired. Toy Story(1995) was the first fully computer-generated feature film. In 1995, the first fully computer-generated feature film, Disney-Pixars Toy Story, was a resounding commercial success. Additional digital animation studios such as Blue Sky Studios (20th Century Fox), DNA Productions (Paramount Pictures and Warner Bros.), Omation Studios (Paramount Pictures), Sony Pictures Animation (Columbia Pictures), Vanguard Animation (Walt Disney Pictures, Lions Gate Entertainment and 20th Century Fox), Big Idea Productions (Universal Pictures and FHE Pictures), Animal Logic (Warner Bros.) and Pacific Data Images (Dreamworks SKG) went into production, and existing animation companies, such as The Walt Disney Company, began to make a transition from traditional animation to CGI. Between 1995 and 2005 the average effects budget for a wide-release feature film skyrocketed from $5 million to $40 million. According to one studio executive, as of 2005[update], more than half of feature films have significant effects. However, CGI has made up for the expenditures by g rossing over 20% more than their real-life counterparts. In the early 2000s, computer-generated imagery became the dominant form of special effects. The technology progressed to the point that it became possible to include virtual stunt doubles. Camera tracking software was refined to allow increasingly complex visual effects developments that were previously impossible. Computer-generated extras also became used extensively in crowd scenes with advanced flocking and crowd simulation software. Virtual sets, in which part or all of the background of a shot is digitally generated, also became commonplace. The timeline of CGI in film and television shows a detailed list of pioneering uses of computer-generated imagery in film and television. CGI for films is usually rendered at about 1.4-6 megapixels. Toy Story, for example, was rendered at 1536  ÃƒÆ'-  922 (1.42MP). The time to render one frame is typically around 2-3 hours, with ten times that for the most complex scenes. This time hasnt changed much in the last decade, as image quality has progressed at the same rate as improvements in hardware, since with faster machines, more and more complexity becomes feasible. Exponential increases in GPUs processing power, as well as massive increases in parallel CPU power, storage and memory speed and size have greatly increased CGIs potential. In 2001, Square Pictures created the CGI film Final Fantasy: The Spirits Within, which made headlines for attempting to create photo-realistic human actors. The film was not a box-office success. Some commentators have suggested this may be partly because the lead CGI characters had facial features which fell into the uncanny valley. Square Pictures produced only two more films using a similar visual style Final Flight of the Osiris, a short film which served as a prologue to The Matrix Reloaded and Final Fantasy VII: Advent Children, based on their extremely popular video game series. Developments in CGI technologies are reported each year at SIGGRAPH, an annual conference on computer graphics and interactive techniques, attended each year by tens of thousands of computer professionals. Developers of computer games and 3D video cards strive to achieve the same visual quality on personal computers in real-time as is possible for CGI films and animation. With the rapid advancement of real-time rendering quality, artists began to use game engines to render non-interactive movies. This art form is called machinima. This is a chronological list of films and television programs that have been recognised as being pioneering in their use of computer-generated imagery. 5. THE FUTURE OF ANIMATION One open challenge in computer animation is a photorealistic animation of humans. Currently, most computer-animated movies show animal characters, fantasy characters, anthropomorphic machines or cartoon-like humans. The movie Final Fantasy: The Spirits Within is often cited as the first computer-generated movie to attempt to show realistic-looking humans. However, due to the enormous complexity of the human body, human motion, and human biomechanics, realistic simulation of humans remains largely an open problem. Another problem is the distasteful psychological response to viewing nearly perfect animation of humans, known as the uncanny valley. It is one of the holy grails of computer animation. Eventually, the goal is to create software where the animator can generate a movie sequence showing a photorealistic human character, undergoing physically-plausible motion, together with clothes, photorealistic hair, a complicated natural background, and possibly interacting with other simul ated human characters. This could be done in a way that the viewer is no longer able to tell if a particular movie sequence is computer-generated, or created using real actors in front of movie cameras. Complete human realism is not likely to happen very soon, and when it does it may have major repercussions for the film industry. For the moment it looks like three dimensional computer animation can be divided into two main directions; photorealistic and non-photorealistic rendering. Photorealistic computer animation can itself be divided into two subcategories; real photorealism (where performance capture is used in the creation of the virtual human characters) and stylized photorealism. Real photorealism is what Final Fantasy tried to achieve and will in the future most likely have the ability to give us live action fantasy features as The Dark Crystal without having to use advanced puppetry and animatronics, while Antz is an example on stylistic photorealism . None of them mentioned are perfected as of yet, but the progress continues. The non-photorealistic/cartoonish direction is more like an extension of traditional animation, an attempt to make the animation look like a three dimensional version of a cartoon, still using and perfecting the main principles of animation articulated by the Nine Old Men, such as squash and stretch. While a single frame from a photorealistic computer-animated feature will look like a photo if done right, a single frame vector from a cartoonish computer-animated feature will look like a painting (not to be confused with cel shading, which produces an even simpler look).

Saturday, July 20, 2019

Movies Serendipity and An Affair to Remember :: Serendipity Affair Movie Film Essays

Movies Serendipity and An Affair to Remember Can once in a lifetime happen twice? Can two people get a second chance at love? While reality more than likely suggests no, some movies would suggest otherwise. The films An Affair to Remember and Serendipity are only two examples of how society depicts romance as an exaggerated fabrication of reality only to have a negative effect on its viewers. Both films share the storyline of two lovers who separate, only hoping that fate will bring them back together As the film Serendipity begins, Sara Thomas and Jonathon Trager meet each other for the first time at Bloomingdale’s. Conversation sparked between the two when both reached for the same pair of gloves. Enjoying themselves at Bloomingdales, Sara and Jonathon decide to further their discussion at a nearby restaurant called Serendipity. Here, Jonathon realizes that he wants to see Sara again and politely asks for her phone number. Instead of just handing her number over, Sara writes in down on the inside cover of book, which she then tells him that she will sell the next day at a used bookstore. She continues to explain to Jonathon that if they are truly meant to see each other again, the book will find him. Jonathon then opens his wallet to take out a dollar bill. He writes his phone number on it and gives it to Sara, who spends it immediately. Using the same logic as before, she tells him that the dollar bill will find it’s way to her. As the years pass, the two both go on living their lives. But, Sara and Jonathon can’t seem to shake the feeling of each other. Every time Sara has a dollar bill, she always looks for a phone number and Jonathon can’t count all the used bookstores he’s been to. They both eventually meet someone new and become engaged. They wonder if these people they plan on marrying are their true soul mates. The night of Jonathon’s wedding rehearsal, he fiancà © gives him a present. Opening it slowly, he comes to realize it’s the title of the book Sara had once written her phone number in. He opens the front cover and he reads Sara’s name and number. Meanwhile, Sara is on an airplane returning home from visiting a friend. Pulling out her wallet, she discovers that she doesn’t have her wallet, but she has mistakenly taken her friend’s. Movies Serendipity and An Affair to Remember :: Serendipity Affair Movie Film Essays Movies Serendipity and An Affair to Remember Can once in a lifetime happen twice? Can two people get a second chance at love? While reality more than likely suggests no, some movies would suggest otherwise. The films An Affair to Remember and Serendipity are only two examples of how society depicts romance as an exaggerated fabrication of reality only to have a negative effect on its viewers. Both films share the storyline of two lovers who separate, only hoping that fate will bring them back together As the film Serendipity begins, Sara Thomas and Jonathon Trager meet each other for the first time at Bloomingdale’s. Conversation sparked between the two when both reached for the same pair of gloves. Enjoying themselves at Bloomingdales, Sara and Jonathon decide to further their discussion at a nearby restaurant called Serendipity. Here, Jonathon realizes that he wants to see Sara again and politely asks for her phone number. Instead of just handing her number over, Sara writes in down on the inside cover of book, which she then tells him that she will sell the next day at a used bookstore. She continues to explain to Jonathon that if they are truly meant to see each other again, the book will find him. Jonathon then opens his wallet to take out a dollar bill. He writes his phone number on it and gives it to Sara, who spends it immediately. Using the same logic as before, she tells him that the dollar bill will find it’s way to her. As the years pass, the two both go on living their lives. But, Sara and Jonathon can’t seem to shake the feeling of each other. Every time Sara has a dollar bill, she always looks for a phone number and Jonathon can’t count all the used bookstores he’s been to. They both eventually meet someone new and become engaged. They wonder if these people they plan on marrying are their true soul mates. The night of Jonathon’s wedding rehearsal, he fiancà © gives him a present. Opening it slowly, he comes to realize it’s the title of the book Sara had once written her phone number in. He opens the front cover and he reads Sara’s name and number. Meanwhile, Sara is on an airplane returning home from visiting a friend. Pulling out her wallet, she discovers that she doesn’t have her wallet, but she has mistakenly taken her friend’s.

Friday, July 19, 2019

Inventions: The Steam Engine and the Internet Essay -- Innovation

Despite originating more than two centuries and half a world apart, the steam engine and the Internet followed similar paths throughout their conception, development, and execution. In 1712, the first successful steam engine was built; it was bulky, inefficient, and partially hand operated. Two hundred fifty-three years later, the first major network connection was made, using slow, dedicated phone lines to carry information across the country from expensive, complicated computers in Massachusetts to their counterparts in California. Although these innovations were advanced for their time, their usefulness was limited by the scope of their execution. Fast forwarding to 1820, steam engines now used superheated, high pressure steam in order to yield more power in a smaller space, resulting in their widespread use in trains, boats, and cars. The engines operated under 13 times more pressure, using new technology to avoid explosions (CITE 3). Similarly by 1973, networking and networks ha d advanced at a frenzied pace. People now sent emails to people across the country and then heard the voices of those same people from terminals from universities and companies (CITE 2). The rapid pace of these improvements, coupled with their accessibility, resulted in two designs that profoundly changed the world view of people and businesses. These two designs are not only similar in their origins and historical progressions; they are also akin in the effect of their widespread use. Since their inceptions, they have both had extensive impacts on the world around them. Following the inventions of the steam engine and the Internet, the world was thrust into periods that are characterized as having â€Å"a succession of breakthrough inventions" and â€Å"a commo... ...of steam engines in factories freed the factories to go anywhere. Previously, machines had been powered by the swift flowing water of rivers. Once freed from that constraint, factories were built in more convenient locations, nearer to consumers. Works Cited http://www.informit.com/articles/article.aspx?p=25442 http://history-world.org/Industrial%20Intro.htm http://www.encyclopedia.com/doc/1G2-3405300236.html http://www.cottontimes.co.uk/trevithicko.htm http://www.lk.cs.ucla.edu/data/files/Kleinrock/Information%20Flow%20in%20Large%20Communication%20Nets.pdf http://www.linfo.org/packet_switching.html http://library.thinkquest.org/17658/nuc/nuchistoryht.html http://www.worldbookonline.com/advanced/article?id=ar531140&st=history+of+steam+engine http://www.zakon.org/robert/internet/timeline http://www.inventionreaction.com/famous-inventions/Steam-Engine Inventions: The Steam Engine and the Internet Essay -- Innovation Despite originating more than two centuries and half a world apart, the steam engine and the Internet followed similar paths throughout their conception, development, and execution. In 1712, the first successful steam engine was built; it was bulky, inefficient, and partially hand operated. Two hundred fifty-three years later, the first major network connection was made, using slow, dedicated phone lines to carry information across the country from expensive, complicated computers in Massachusetts to their counterparts in California. Although these innovations were advanced for their time, their usefulness was limited by the scope of their execution. Fast forwarding to 1820, steam engines now used superheated, high pressure steam in order to yield more power in a smaller space, resulting in their widespread use in trains, boats, and cars. The engines operated under 13 times more pressure, using new technology to avoid explosions (CITE 3). Similarly by 1973, networking and networks ha d advanced at a frenzied pace. People now sent emails to people across the country and then heard the voices of those same people from terminals from universities and companies (CITE 2). The rapid pace of these improvements, coupled with their accessibility, resulted in two designs that profoundly changed the world view of people and businesses. These two designs are not only similar in their origins and historical progressions; they are also akin in the effect of their widespread use. Since their inceptions, they have both had extensive impacts on the world around them. Following the inventions of the steam engine and the Internet, the world was thrust into periods that are characterized as having â€Å"a succession of breakthrough inventions" and â€Å"a commo... ...of steam engines in factories freed the factories to go anywhere. Previously, machines had been powered by the swift flowing water of rivers. Once freed from that constraint, factories were built in more convenient locations, nearer to consumers. Works Cited http://www.informit.com/articles/article.aspx?p=25442 http://history-world.org/Industrial%20Intro.htm http://www.encyclopedia.com/doc/1G2-3405300236.html http://www.cottontimes.co.uk/trevithicko.htm http://www.lk.cs.ucla.edu/data/files/Kleinrock/Information%20Flow%20in%20Large%20Communication%20Nets.pdf http://www.linfo.org/packet_switching.html http://library.thinkquest.org/17658/nuc/nuchistoryht.html http://www.worldbookonline.com/advanced/article?id=ar531140&st=history+of+steam+engine http://www.zakon.org/robert/internet/timeline http://www.inventionreaction.com/famous-inventions/Steam-Engine

Balzac and the Little Chinese Seamstress by Dai Sijie Essay -- Balzac

Balzac and the Little Chinese Seamstress by Dai Sijie Throughout his novel Balzac and the Little Chinese Seamstress, Dai Sijie illustrates the powerful influence that books have on their readers. Through his narrative, he establishes his stance on the controversial issue of whether or not storytelling is good. He combines countless events and feelings to create a novel that demonstrates the good of storytelling and the iniquity of book banning and burning. In the end, Sijie portrays storytelling as a means of good entertainment, enlightening experience and positive encouragement. First and foremost, Sijie displays storytelling as a means for entertainment, and in turn, as something good. He portrays Luo as an incredible storyteller. His creativity and ability to capture his audience sets him apart from the other boys on the mountain. The narrator describes the amazing effect that Luo’s film reenactments have on the village people. The headman is so enthralled that he gives Luo and the narrator the opportunity to view more films so that Luo can reproduce the stories developed in the films to both him and the other villagers (18-20). The headman’s fascination with these films portrays storytelling’s ability to entertain. While some readers may feel that entertainment is not necessarily a positive thing as it gives people new and possibly dangerous thoughts and ideas, Luo’s storytelling allows the people of the mountain village to escape the caged reality in which they live. These people use the stories to experience the excite ment and happiness that is absent from their lives. In this way, Sijie establishes storytelling as a form of positive entertainment. Through his own story, Sijie proves to the reade... ...dness found in all stories. As he follows the lives of three different characters and their experiences with stories, Sijie proves that storytelling plays an important positive role in the lives of many, if not all, people. Through his portrayal of storytelling as a channel of entertainment, enlightenment, and hope, he advocates the goodness of books. By leaving his audience with a sense of wonder, he makes concrete the effect that stories have on the lives of all people as striving intellectual individuals. Works Cited Plato. â€Å"The Allegory of the Cave.† The Arlington Reader: Canons and Contexts. Ed. Lynn Z. Bloom and Louise Z. Smith. Boston: Bedford, 2003. 723-26. Sanders, Scott Russell. The Force of Spirit. Boston: Beacon Press, 2000. Sijie, Dai. Balzac and the Little Chinese Seamstress. Trans. Ina Rilke. New York: Anchor-Random, 2002.

Thursday, July 18, 2019

English †comparing 1984 & The Handmaid’s Tale Essay

In The Handmaid’s Tale Margaret Atwood puts across the sense of mystery, things that were once there but are no more. She talks about ‘the pungent smell of sweat, shot through with the sweet smell of chewing gum and perfume’ which came from the girls who once watched the basketball matches that were ‘formally played there’. In the first section of this book we get the feeling that the character is quite lost, lost in what once was and not in the here and now. She tells us about the dances that ‘would have been held there’ and the lingering music that she could still hear very faintly. We get the feeling that this women has very little, no personal belongings, no wealth; nothing. The fact that the women in this building were not even allowed to exchange names tells the reader that this is some kind of prison, the women have no freedom they are constantly being watched by the ‘Angels’ likewise in Nineteen Eighty-Four written by George Orwell there is a significant similarity between the ‘Angels’ in The Handmaid’s Tale and the Posters in Nineteen Eighty-Four. The Angels watch over the women and in Nineteen Eighty-Four the poster which is described as a ‘one of those pictures which are so contrived that the eyes follow you about when you move.’ Watch over everyone who passes by it. Beneath it the caption read ‘BIG BROTHER IS WATCHING YOU’ giving off the impression that someone, somewhere is watching this middle aged man. The man described on the poster some might say could only be the description of Hitler; ‘a man of about forty-five, with s heavy black moustache and ruggedly handsome features’ Winston also tells us that the posters were ‘plastered everywhere’ also revealing, like The Handmaid’s Tale that nowhere is safe. Adding to this is the telescreen, which cannot be switched off again may be a sign that someone or something is always watching you, and that you are never alone. Both the Angels and the Posters in these books are very intimidating figures or ‘objects of fear.’ The Angels did not look or talk to the women just stood with their backs to them to show domination. Correspondingly the ‘enormous face, more than a metre wide’ plastered on the walls with the eyes that followed you when you move is also seen as a sign of domination. The two figures show signs of both aggression and great importance, the fact that the Angles will not talk or look at the women tells us that they are seen as more significant than them. In addition to this the fact that there are so many of these posters and the fixating look on the enormous face also shows great discomfort and stress.